Game company subreddit guide

Updated June 13, 2026 · Reddit community research

Best Subreddits for Game Companies in 2026

Start with r/gamedev, r/IndieDev, r/IndieGaming, r/gameDevMarketing, and r/gamemarketing. Together they expose developer language, visual hooks, Steam wishlist tactics, player-facing feedback, and launch marketing postmortems.

Best Subreddits for Game Companies in 2026

Why Reddit

Game launches are shaped in public long before release day

For a game company, Reddit is not one marketing channel. It is a distributed research surface: developers debate engines and Steam tags, indie teams test GIFs and capsules, players react to demos, marketers share wishlist curves, and community managers run into Discord or support problems before launch.

That makes subreddit choice important. A studio founder should not use the same community for a postmortem, a playtest, a Steam page, a creator campaign, and a Discord support question. The safest path is to split the work by intent: research, feedback, launch learning, playtesting, and operational support.

This ranking uses RedditFind community discovery evidence for game studio founders, indie game developers, publishers, game marketing teams, community managers, user researchers, live-ops teams, and growth teams preparing launches, playtests, wishlists, Steam pages, Discord communities, creator campaigns, and Reddit marketing.

Game studio founders and indie developers

They need developer language around studio formation, technical constraints, design tradeoffs, Steam readiness, and lessons from failed or successful launches.

Publishers and game marketing teams

They need evidence on which hooks, capsules, videos, demos, and postmortems create real discussion instead of empty impressions.

Community managers and live-ops teams

They need to monitor community health, platform pain points, user support topics, and creator or service capacity before launch pressure arrives.

Top communities

Top 5 game-company communities to research first

These are the highest-priority communities from the RedditFind result, with activity, recommendation reasons, main content patterns, and representative posts.

#1 · 96 %

r/gamedev

Core game development and studio operations forum · Research first, contribute with experience

410K

Weekly visitors

10K

Weekly contributions

Why RedditFind recommends it

This is the core community game companies should monitor in 2026: 410K weekly visitors and 10K weekly contributions create both reach and discussion density. It fits founders, indie developers, publishers, marketing teams, researchers, and launch teams, but posting requires serious rule awareness rather than hard promotion.

Main content

A large game development community discussing programming, design, engines, publishing, marketing, Steam, postmortems, industry trends, and team experience. Representative posts cover starting a game company in 2026, AI content, Steam tags, wishlist stories, launch failures, and lessons from long-time developers.

#2 · 93 %

r/IndieDev

Indie production and feedback floor · Test creative hooks with real context

256K

Weekly visitors

13K

Weekly contributions

Why RedditFind recommends it

With 256K weekly visitors and 13K weekly contributions, r/IndieDev has unusually strong interaction for indie production and marketing feedback. It is useful for launch, wishlist, community, and creator-campaign teams that need to see which visual hooks and short clips resonate on Reddit.

Main content

An indie development community centered on showcases and feedback: GIFs, gameplay clips, Steam pages, demos, character animation, marketing jokes, and progress updates. It works like a public testing ground where developers pressure-test creative hooks with peers and players.

#3 · 90 %

r/IndieGaming

Indie player reaction and discovery room · Observe player-facing material

182K

Weekly visitors

7.3K

Weekly contributions

Why RedditFind recommends it

182K weekly visitors and 7.3K weekly contributions make r/IndieGaming a major observation room for indie publishers and marketing teams. Use it to study how players react to titles, cover art, character design, Steam capsules, demo hooks, and launch stories.

Main content

A showcase, news, and discussion community for indie game players and developers. Content spans Steam pages, demos, visual iteration, character design, launch results, and indie game stories, often turning into real feedback on marketing assets.

#4 · 88 %

r/gameDevMarketing

Steam growth and launch case-study room · Mine numbers and postmortems

4.6K

Weekly visitors

484

Weekly contributions

Why RedditFind recommends it

The weekly visitor count is only 4.6K, but 484 weekly contributions make the community small and active. For game marketing teams, growth teams, publishers, and launch teams, it is one of the highest-signal places to study Steam growth tactics.

Main content

A game-marketing community focused on Steam wishlists, demos, Next Fest, showcases, trailers, short-form social video, press coverage, and launch postmortems. Many posts share wishlist curves and channel performance directly.

#5 · 86 %

r/gamemarketing

Focused game marketing troubleshooting room · Ask specific launch and creator questions

3.9K

Weekly visitors

420

Weekly contributions

Why RedditFind recommends it

With 3.9K weekly visitors and 420 weekly contributions, r/gamemarketing is small but dense enough for real marketing questions. It is especially useful for teams preparing launches, playtests, wishlists, and creator campaigns.

Main content

A game-marketing discussion community focused on Steam wishlists, demos, Reddit/TikTok/YouTube, creator outreach, Steam pages, Next Fest, and launch postmortems. Compared with larger communities, the questions are more directly about what drives wishlists.

Choose by goal

Use communities by game-company operating goal

Game-company Reddit work is not one motion. Some communities are for industry research, some for visual hooks, some for playtesting, and some only for monitoring.

Goal Priority communities Primary use Recommended format
Core studio and developer research r/gamedev, r/GameDevelopment, r/gamedesign Track studio lessons, technical constraints, design decisions, Steam readiness, and launch postmortems. Specific technical question, experience-backed postmortem, or design tradeoff.
Visual hooks and player-facing assets r/IndieDev, r/IndieGaming, r/indiegames, r/gamedevscreens Compare reactions to GIFs, screenshots, trailers, Steam capsules, demos, and character design. Short playable or visual post with direct context and a clear feedback question.
Steam wishlist and launch growth r/gameDevMarketing, r/gamemarketing, r/IndieGameWishlist Study wishlist curves, demos, Next Fest, creator outreach, trailers, and channel postmortems. Numbers, before/after screenshots, constraints, and what you learned.
Playtesting and qualitative research r/playmygame, r/playtesters Recruit early players, gather recordings, test onboarding, and validate the core loop. Playable link, platform, expected session length, feedback questions, and developer identity.
Community operations and creator support r/discordapp, r/influencermarketing, r/CommunityManager, r/CreatorServices Monitor Discord pain, creator sourcing, moderation, community health, and production support. Operational question with platform, audience, budget, constraint, or moderation context.

Community clusters

Operation clusters

RedditFind groups communities by operating direction so you can separate developer research, indie showcases, Steam growth, playtesting, and community operations.

Core Developer Communities and Industry Experience

Recommended mix · 4 个社区 · 约 519K 周活跃访客

How to use this cluster

  • Treat r/gamedev and adjacent developer communities as a long-term industry radar for Steam, AI, engines, team lessons, and launch postmortems.
  • Participate with specific experience, postmortems, and technical questions instead of turning the community into a release channel.
  • Use these communities to learn how founders, technical leads, and user researchers talk about real studio decisions.

Key content to collect

  • Studio formation and team experience
  • Steam tags, AI content, and launch postmortems
  • Game design systems and retention decisions
  • Technology, business, and career paths
View representative posts and matched communities
Community Fit Why relevant
r/gamedev 97% The largest and most central game developer community in the set, covering programming, design, Steam, publishing, and team experience. Its sample size and discussion density make it the long-term anchor.
r/GameDevelopment 84% Smaller than r/gamedev but more practical in many threads, with technology, business, playtesting, Steam, pricing, and release experience.
r/gamedesign 82% Focused on mechanics, systems, levels, and player choice, which helps teams refine product hooks, retention, and design judgment.
r/IndieGameDevs 68% More oriented toward small-team support and beginner questions. It is useful for first-time developers and early feedback, but traffic is lower.

Indie Showcases, Visual Hooks, and Player Feedback

Recommended mix · 5 个社区 · 约 521K 周活跃访客

How to use this cluster

  • Use these communities as creative testing rooms for GIFs, screenshots, Steam capsules, character design, and title hooks.
  • Test expression in smaller or more developer-friendly communities before taking mature material to larger player-facing communities.
  • Build a Reddit feedback loop for marketing, creative, community, and user research teams.

Key content to collect

  • GIFs, short clips, and WIP showcases
  • Steam pages, demos, trailers, and capsules
  • Character design and visual iteration
  • Immediate player and peer feedback
View representative posts and matched communities
Community Fit Why relevant
r/IndieDev 94% Strong interaction around GIFs, demos, gameplay clips, and marketing jokes. It is useful for testing creative hooks and visual expression.
r/IndieGaming 91% A player-and-developer showcase community where teams can observe reactions to visuals, characters, Steam pages, and launch results.
r/indiegames 84% More player-facing discovery and indie game news. Mature assets can work here, but posts need real gameplay and rule-aware promotion.
r/gamedevscreens 81% Concentrated screenshot, GIF, and short-video feedback for art direction, UI, trailers, Steam capsules, and early visual validation.
r/IndieGame 55% A smaller indie sharing community for supplemental exposure and light feedback, with weaker scale and signal than the top indie communities.

Steam Wishlists, Launch Timing, and Marketing Postmortems

Recommended mix · 5 个社区 · 约 2.6M+ 周活跃访客

How to use this cluster

  • Use vertical marketing communities as high-signal case-study libraries for wishlists, demos, Next Fest, creator outreach, and trailer performance.
  • Use the large Steam player community for sentiment and platform monitoring, not direct promotion.
  • Help publishers, growth teams, and launch teams build a before-and-after launch review system.

Key content to collect

  • Steam wishlists and demo timing
  • Next Fest, showcases, trailers, and short-form video
  • Creator outreach and press coverage
  • Steam platform policy and player sentiment
View representative posts and matched communities
Community Fit Why relevant
r/gameDevMarketing 92% A high-signal game marketing community with wishlist curves, demos, and showcase postmortems. It is close to launch-growth decisions.
r/gamemarketing 89% Covers Steam, Reddit/TikTok/YouTube, creator outreach, and Next Fest, making it useful for practical launch planning.
r/IndieGameWishlist 73% A smaller wishlist-focused community where teams can observe how developers present numbers, demos, and launch milestones.
r/Steam 70% A massive Steam player sentiment pool. Useful for monitoring platform issues and user experience, but self-promotion risk is very high.
r/kickstarter 58% Useful for games preparing crowdfunding or community pre-launch, especially trust building, page conversion, and fulfillment risk.

Playtesting, User Research, and Early Playable Feedback

Recommended mix · 4 个社区 · 约 88K 周活跃访客

How to use this cluster

  • Treat playtest communities as qualitative feedback sources instead of pure exposure channels.
  • When posting, include the playable link, platform, feedback questions, and developer identity to reduce the cost of trying the game.
  • Use them for onboarding, difficulty, tutorial, and core-loop validation before launch.

Key content to collect

  • Playable demos and free playtests
  • Screen recordings, surveys, and qualitative feedback
  • Difficulty, tutorial, and onboarding issues
  • Early core-loop validation
View representative posts and matched communities
Community Fit Why relevant
r/playmygame 82% Developers post free games or demos and request feedback, making it useful for early players and onboarding validation.
r/playtesters 78% A two-sided tester/developer matching community. Traffic is not large, but the intent is precise for small qualitative studies.
r/GameDevelopment 72% Can support discussion of playtesting, wishlist quality, and launch postmortems from a more analytical developer perspective.
r/playtests 40% The name matches the goal, but traffic is almost nonexistent. Treat it as a watchlist item, not a primary channel.

Community Operations, Creator Campaigns, and Platform Ecosystem

Recommended mix · 7 个社区 · 约 1M+ 周活跃访客

How to use this cluster

  • Separate Discord, creator, community-manager, support, and outsourcing communities from core player communities.
  • Use them to study community health, creator sourcing, server experience, support pain, and production capacity.
  • They help community managers, live-ops teams, publisher support, and founders build the operating system around a launch.

Key content to collect

  • Discord server experience and platform risk
  • Creator outreach, UGC, editing, and thumbnails
  • Community health and moderation
  • Hiring, outsourcing, Steam support, and giveaway behavior
View representative posts and matched communities
Community Fit Why relevant
r/discordapp 68% Massive Discord user community for server experience, permissions, safety, mobile issues, and platform risk. It is not a place to promote a game server.
r/influencermarketing 57% Useful for adapting lessons about micro creators, UGC, pricing, and content reuse, even though the sample is not game-specific.
r/CommunityManager 52% Low activity, but still useful for community health, moderation, member segmentation, and community cold-start methods.
r/CreatorServices 45% More like a creator-services marketplace. Useful for finding editing, thumbnails, and campaign capacity, not player research.
r/gameDevClassifieds 62% Game talent and service marketplace that helps small studios hire, outsource, and understand market rates.
r/SteamSupport 42% Useful for monitoring Steam installation, refund, account, and support pain points. Low value for marketing participation.
r/steam_giveaway 32% High interaction but mostly free-game motivation. Use it only to understand incentives, not as a core player sample.

Rules

Where to post, comment, learn, or only observe

The more valuable a game community is, the more carefully you need to read its rules. Decide whether it is a research room, feedback room, hiring room, or monitoring-only surface before posting.

Community Promotion risk Suitable Avoid
r/gamedev Very high Technical questions, design tradeoffs, production lessons, industry discussion, and non-promotional postmortems. Showcase-only posts, launch ads, hard promotion, vague surveys, and thin marketing.
r/IndieDev Medium-high Strong GIFs, gameplay clips, dev progress, prototypes, and direct feedback questions. Low-effort promotion, context-free links, and weak visuals.
r/IndieGaming High Polished indie game updates, demos, player-facing visuals, launch stories, and community discussion. Overposting, fake feedback framing, and repetitive self-promotion.
r/gameDevMarketing Medium Wishlist data, demo lessons, Next Fest results, trailer learnings, and channel postmortems. Steam link drops, generic launch announcements, and context-free wins.
r/gamemarketing Medium Specific launch, creator, Reddit, TikTok, YouTube, demo, and first-player questions. Generic promotion, shallow agency pitches, and vague marketing questions.
r/playmygame Medium Free playable builds, demos, browser games, and feedback requests with platform and scope. Non-playable teasers, paid-only pitches, and missing developer context.
r/playtesters Medium Clear playtest briefs, session length, target platform, expected feedback, and tester criteria. Vague testing asks, missing links, and unclear compensation or expectations.
r/Steam Very high Platform sentiment monitoring, user-experience research, and non-promotional Steam ecosystem discussion. Game ads, Steam page promotion, key giveaways, and developer self-promotion.
r/discordapp Very high Discord product issues, server experience, permissions, safety, moderation, and mobile UX discussion. Promoting a game Discord, recruiting players, and off-topic community ads.
r/gameDevClassifieds Medium Hiring, paid services, freelance roles, portfolio-backed offers, and clear compensation details. Player marketing, vague unpaid requests, and unrelated promotion.

Full ranking

Full game-company subreddit ranking

The Top 5 are the core set. Rows 6-18 are useful for design, playtesting, Steam, mobile, and hiring supplements. Lower-ranked rows are niche watchlist items.

# Community Score Weekly visitors Weekly contributions Community content
1 r/gamedev 96 % 410K 10K Large game development community covering programming, design, engines, publishing, marketing, Steam, postmortems, industry trends, and team experience. It is the core long-term monitoring community for game companies in 2026, but posting must respect strict anti-promotion norms.
2 r/IndieDev 93 % 256K 13K Indie development showcase and feedback community where GIFs, gameplay clips, Steam pages, demos, character animation, marketing hooks, and progress updates get tested in public.
3 r/IndieGaming 90 % 182K 7.3K Indie player and developer community for showcases, news, demos, visual iteration, character design, launch results, and indie game stories. Useful for observing player-facing material.
4 r/gameDevMarketing 88 % 4.6K 484 Focused game marketing community around Steam wishlists, demos, Next Fest, showcases, trailers, short-form social, press, and launch postmortems. Small but high-signal for growth teams.
5 r/gamemarketing 86 % 3.9K 420 Game marketing discussion community centered on Steam wishlists, demos, Reddit/TikTok/YouTube, creator outreach, Steam pages, Next Fest, and first-player acquisition.
6 r/gamedesign 84 % 64K 1.1K Game design community for mechanics, systems, rules, player choice, PvP, levels, strategy games, and design theory. Better for product hooks and retention thinking than direct marketing.
7 r/indiegames 83 % 51K 3.8K Indie game showcase and discovery community covering trailers, demos, devlogs, launches, visual posts, and game news. Useful for player-side observation and light exposure when rules are followed.
8 r/playmygame 81 % 21K 2K Community where developers post free games, demos, and playable builds to request feedback. Strong for early players, onboarding validation, and qualitative playtest feedback.
9 r/gamedevscreens 79 % 29K 1.8K Screenshots, GIFs, short videos, WIP visuals, UI, trailer, and gameplay-feedback community. Useful for testing art direction, Steam capsules, and short-video hooks.
10 r/GameDevelopment 78 % 39K 1.1K Practical game development discussion community covering technology, business, playtesting, Steam, pricing, optimization, career paths, and launch experience.
11 r/playtesters 74 % 2.8K 601 Marketplace-like feedback community for developers seeking game testers and players offering free or paid feedback, screen recordings, surveys, and playtest sessions.
12 r/Steam 72 % 2.6M 28K Massive Steam user community covering the platform, store, client, sales, AI content, user experience, and player sentiment. Valuable for monitoring PC-player mood, not for promotion.
13 r/AndroidGaming 70 % 261K 1.6K Android gaming player community for recommendations, ports, paid games, deals, emulators, Google Play, mobile UX, and developer posts under strict self-promotion rules.
14 r/MobileGaming 68 % 128K 2.6K Broad mobile gaming community across iOS and Android, recommendations, collections, emulation, performance, free or premium games, and player warnings.
15 r/discordapp 66 % 880K 3.5K Discord product and user community covering servers, voice, mobile, permissions, bots, moderation, safety, Nitro, and feature changes. Useful for game-community tooling research.
16 r/IndieGameDevs 64 % 6.4K 624 Smaller indie developer support community for progress updates, visual feedback, character choices, tutorials, technical lessons, and beginner questions.
17 r/IndieGameWishlist 62 % 3.9K 871 Small but highly relevant community around indie Steam wishlists, demos, pre-launch promotion, milestone posts, Steam links, and marketing results.
18 r/gameDevClassifieds 60 % 17K 1.2K Game-industry talent and services marketplace for art, programming, music, sound, writing, animation, concept art, and freelance hiring.
19 r/kickstarter 58 % 17K 800 Kickstarter creator and backer community covering crowdfunding pages, pre-launch, promotion, fulfillment, AI review, manufacturing, failed campaigns, and success retrospectives.
20 r/founder 56 % 33K 2.7K Founder community covering products, first users, cold starts, marketing, sales, MRR, advertising failures, founder loneliness, and startup lessons.
21 r/influencermarketing 54 % 39K 899 General influencer marketing community for UGC, micro influencers, brand deals, creator sourcing, rates, paid content, and agency operations.
22 r/CommunityManager 50 % 1.7K 92 Community manager career and practice community covering community health, moderation, Discord/Skool/Circle, member segmentation, engagement, hiring, and platform choices.
23 r/steam_giveaway 46 % 21K 34K Steam gift card and key giveaway community with very high comment volume but mostly free-game motivation. Useful for incentive research, not core player research.
24 r/SteamKeysFreeGiveaway 43 % 5.2K 1.8K Free Steam key and free game giveaway community. Activity is strong, but intent is mostly claiming free games rather than lasting player interest.
25 r/IndieGame 42 % 2.5K 391 Small indie game sharing community with trailers, menus, Steam pages, visual feedback, demos, and progress updates. Useful only as supplemental exposure and light feedback.
26 r/CreatorServices 38 % 3.4K 541 Creator-services marketplace for YouTube/Twitch editing, thumbnails, design, marketing, and hiring needs. More useful for campaign capacity than player research.
27 r/SteamSupport 36 % 89K 1.1K Unofficial Steam support community covering account security, downloads, refunds, library migration, malware, launch issues, and client problems. Useful for launch readiness and support risk.
28 r/SteamReviews 30 % 3.8K 21 Low-activity community collecting funny or informative Steam review screenshots. Useful for review culture and player language, not for systematic marketing.
29 r/playtests 20 % 26 4 Very small playtest recruitment community for testers, Steam Playtest links, browser builds, and self-offered testing. Too small for a primary playtest channel.
30 r/LiveOps 12 % 41 0 LiveOps-topic community that matches the keyword but is almost inactive. It can be watched as a placeholder, but it is not worth operational investment today.

Subreddit About / Rules original text

This section keeps the official Reddit public description and rule text captured for this run; communities with no public rules are marked —.

About / Public Description original

The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It...

Rules original

Be Respectful

: Maintain a respectful and welcoming atmosphere. Disagreements are a natural part of discussion and do not equate to disrespect—engage constructively and focus on ideas, not individuals. Personal attacks, harassment, hate speech, and offensive language are strictly prohibited. Relevant Content: All posts must be relevant to game development, including programming, art, design, sound, marketing, and industry news. At the moderators' discretion, off-topic or low-effort content may be removed. No Showcasing Projects: Regardless of its development stage, this subreddit isn’t the place to showcase your project or artwork. Instead, consider sharing in communities like r/indiegames , r/playmygame , or r/gamedevscreens . You can also use our Discord server, which has dedicated channels for sharing and feedback. No Blatant Self Promotion - Context-Driven Link Sharing Only: Posts with only a link to social media, game pages, or similar will result in a ban. This community is not for self-promotion. However, links are allowed if they serve a valid purpose, such as seeking feedback, sharing a post mortem or analytics, sparking discussion, or offering a learning opportunity and knowledge related to game development. Sharing for feedback differs from pure self-promotion and is encouraged when it adds value to the community. No Soliciting Employment or Collaboration: This is not the place to find others to work or collaborate with, whether paid or for free. For job opportunities, check out r/inat or r/gamedevclassifieds . You can also explore employment channels on our Discord server. No Paid, Pirated or Unlicensed Assets/Content: When sharing free source code, assets, or resources, ensure proper attribution and comply with all licenses. Credit original creators and respect their rights. Shared resources must be free; giveaways or temporary 100% off sales are prohibited. Content must relate to game development. Please don't share pre-made art or asset packages from platforms like the Unity Store or Unreal Marketplace if it violates licensing terms. Use Reports Responsibly: Please don’t misuse the report feature. While some posts may seem only loosely related to game development, they can still fall within the community’s scope. False reports hinder meaningful discussions and make moderation more difficult and time-consuming. Use reports for clear rule violations, not personal disagreements. English-Only Communication: Posts and comments must be in English to ensure clarity for the community. Quoting text in other languages is fine if accompanied by an English translation or sufficient explanation. Common non-English phrases like c'est la vie or carpe diem are acceptable and do not violate this rule.

About / Public Description original

This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music...

Rules original

Capsule Comparison Post Ban, Except on Wednesdays: Capsule Comparison Posts are banned by popular demand, except on Wednesdays. You can post to r/gamecapsule for feedback from fellow devs. This rule was created based on this community poll and discussion: https://www.reddit.com/r/IndieDev/comments/1rttlbp/should_capsule_comparison_posts_be_banned_on/

About / Public Description original

A place for indie games.

Rules original

Submission requirements: Your account must be at least 1 week old and have an actual posting history. Until that time, you may comment, just not submit anything. Users may only make 1 submission every 2 weeks . What to submit: Articles, reviews, videos, and trailers from their original source. Aim for high-quality content relevant to indie gaming. Original content. Devlogs, gifs, screenshots, etc. Discussion oriented text posts Additional information and guidelines can be found on our wiki . Self-promotion: Please abide by Reddit's spam guidelines . When promoting a game or sharing development progress, please make only one submission every two weeks . Do not post the same content repeatedly. Please do not submit the following content: Let's Plays or Streams Bad types of content: Please do not submit the following types of content: Store pages with no/little context. Memes, macros, "funny" screenshots and so on. Articles that just quote news from bigger sites without adding content or discussion. Video articles. That's an article with a video and no article at all. Submit the video instead. Non-English posts. If you link to an article or video that isn't in English you must provide an English translation. Mobile links/link shorteners/Direct Downloads Asset flipping: If you are trying to flip a game quickly to make easy money, this rule is for you. We don't want any games that are obvious asset flips plaguing the subreddit. If you put in actual work into your game, you have nothing to worry about. We just don't want this sub to be filled with Digital Homicide quality games. Generative AI: If your game heavily utilizes or relies on GenAI, please do not post it here. If GenAI was involved in any aspect of your game's development or promotion, you MUST declare its usage and what it was used for in your submission. Piracy and leaks: Posting or discussing pirated or leaked content is grounds for an immediate permaban. No adult content: Pornographic and/or sexually explicit content is not allowed.

About / Public Description original

This subreddit encompasses all aspects of game development marketing and serves as a sister community to r/gameDev. Its primary purpose is to...

Rules original

Be Respectful

: Maintain a respectful and welcoming atmosphere. Disagreements are a natural part of discussion and do not equate to disrespect—engage constructively and focus on ideas, not individuals. Personal attacks, harassment, hate speech, and offensive language are strictly prohibited. Relevant Content: All posts must be relevant to game marketing, including programming, art, design, sound, and industry news. At the moderators' discretion, off-topic or low-effort content may be removed. No Showcasing Projects: Regardless of its development stage, this subreddit isn’t the place to showcase your project or artwork. Instead, consider sharing in communities like r/indiegames , r/playmygame , or r/gamedevscreens . You can also use our Discord server, which has dedicated channels for sharing and feedback. No Blatant Self Promotion - Context-Driven Link Sharing Only: Posts with only a link to social media, game pages, or similar will result in a ban. This community is not for self-promotion. However, links are allowed if they serve a valid purpose, such as seeking feedback, sharing a post mortem or analytics, sparking discussion, or offering a learning opportunity and knowledge related to game development. Sharing for feedback differs from pure self-promotion and is encouraged when it adds value to the community. No Soliciting Employment or Collaboration: This is not the place to find others to work or collaborate with, whether paid or for free. For job opportunities, check out r/inat or r/gamedevclassifieds . You can also explore employment channels on our Discord server. No Paid, Pirated or Unlicensed Assets/Content: When sharing free source code, assets, or resources, ensure proper attribution and comply with all licenses. Credit original creators and respect their rights. Shared resources must be free; giveaways or temporary 100% off sales are prohibited. Content must relate to game development. Please don't share pre-made art or asset packages from platforms like the Unity Store or Unreal Marketplace if it violates licensing terms. Use Reports Responsibly: Please don’t misuse the report feature. While some posts may seem only loosely related to game development, they can still fall within the community’s scope. False reports hinder meaningful discussions and make moderation more difficult and time-consuming. Use reports for clear rule violations, not personal disagreements. English-Only Communication: Posts and comments must be in English to ensure clarity for the community. Quoting text in other languages is fine if accompanied by an English translation or sufficient explanation. Common non-English phrases like c'est la vie or carpe diem are acceptable and do not violate this rule.

About / Public Description original

Video game marketing for indie, PC, mobile, console games. Social media marketing methods, tips, tricks, advice, etc.

Rules original

Keep Things Positive: No racist, sexist, homophobic comments, hateful language, name-calling, or attacks on others. Don't be a jerk! Add the most appropriate flair to your post: Self-explanatory, but posts that are not flaired correctly will be removed. Posts about selling or trading of game accounts will be removed: This is a sub for marketing discussion. Posts about selling or trading game accounts will lead to removal and likely also a sub ban. Do not post the same game / article / whatever more than once a month: Even if you have an exciting new reason for sharing it again. No Adult Content: Do not post content that would merit a NSFW warning, keep it clean Please post on topic: This sub is for discussion about marketing, off topic posts may be deleted with a warning

About / Public Description original

For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type....

Rules original

Posts must relate to game DESIGN (not just game DEVELOPMENT): Discussion of game rules, mechanics, and their effects on gameplay. This could be for advice on designing your own game, discussing an article on game design, seeking the reasoning behind design decisions in existing works, and more. Pertinent links are OK, but please avoid posts that just redirect discussion elsewhere. Limit PROMOTION and JOB ADS: Use the weekly “Show & Tell” thread pinned in this sub for self-promotion (e.g. if you want to bring attention to something you made, such as a game, a how-to video, an article on game design, a survey, or a contest). You may make a new post if you are asking specific game design questions about your game or are otherwise looking to spur relevant discussion. It’s OK to include links as long as your post still follows the rules. Do not post job ads or sales here. Use subs like r/inat for that. No LOW EFFORT posts: This is not about length; short posts can follow Rule #1 just fine, while AI can generate long & pointless posts in a blink. Think about what you want to discuss before you post, and make an effort to give others both the context and the prompt to discuss it. No blind links; always explain what a link leads to and, if not obvious, its relevance to game design. No vague or unfocused posts, such as “looking for feedback” without a specific question. Posts must be in English: To keep discussion accessible to the whole community, all new posts should be primarily in English. No language restrictions apply to comments.

About / Public Description original

Anything related to indie games.

Rules original

Game promotion must include an image/gif/video showing game footage: Game promotion posts MUST contain either a direct link to an image, image gallery that loads inline on reddit, a gif, a gifv/gfycat, webm, youtube, or other gameplay content. Evading automod: Automoderator is setup to require users post screenshots/gifs of games so that we can see what gameplay looks like before clicking on a site outside of reddit. Don't be posting offers for services: Advertising services like music production, artwork etc goes in /r/INAT , per the sidebar note. Don't overpost. Post 2 times per week: Don't overpost your content. Choose your best work and share 2 times per week to give people a chance to digest what you're sharing. This also allows others to shine through. No adult content: While NSFW content - blood, etc, is allowed, adult content is not. No crossposting: Be creative and make an appealing post, not crosspost something from a different Subreddit. Be civil and respectful: Treat the others like you would treat yourself. Don't put your age in post title: It is not appropriate. Just post about your game. No promotions of YouTube or Twitch channels, Podcasts or other socials: This subreddit is to help discover indie games and connect indie developers with audiences by giving them a channel to showcase their game. Please don't use it to promote your YouTube channels, Twitch streams or similar opportunities. No promotion posts under guise of feedback.: No questions allowed to be asked in post titles of promotion posts. No more “would you play this?” Or “should we add multiplayer” Just promote your game with a catchy title and some info about the game. Posting any links to store pages, social media, websites, or asking for feedback on any promotion material such as Steam Capsule images, store pages, trailers, or website is NOT ALLOWED. r/indiegames is not a game developer subreddit. Do not post game dev related posts. No A/B capsule art testing or promotion of unfinished art assets: r/indiegames is NOT a game development subreddit. We aren’t here to help you make your game or give you feedback on unfinished aspects of your game that you, as the developer, should be able to figure out.show off finished artwork only and do not post capsule images or models/art/posts from inside of editor tools. No promotions under the guise of before/after posts No generative AI posts: Be they used for text only or visual assets. We respect the craft and gen-AI is feeding on other people's work entirely.

About / Public Description original

A place for indie developers to share their freely playable games for feedback! Can be a free game, demo, trial or giveaway, so long as users can...

Rules original

Your game must be playable for free or key giveaway (see details): If you want to post about your game, please ensure that our community is able to play it for free NOW (not "soon"). Regardless of the actual pricing of your game, at least provide a free build, demo. This should then be the primary focus of your post. If you choose to provide a key, you must make at least 10 available and give it to 10 random people who comment on your thread (no outside giveaways or gleam). Include a (brief) description of your game: Please include a description about your game when making a post. Simply posting a video or screenshot without context does not suffice. This way, we ensure quality posts that also make people more interested in your game! Include a direct link to the game: You must provide a direct link to your game (i.e. full game, build, demo, or key). You are free to include additional links to your socials but this needs to follow after the game link. After all, the primary focus of your post needs to be the game. Ensure your game is of decent quality: While this is subjective and can be contested, any game should be of decent quality before submitted to ensure a good experience to our community. This means no flappy bird clones, reskins, stolen IP, basic (AI) creations, build box apps, or buggy unplayable games. You must be a part of your game's development: r/playmygame is centered around direct interaction with developers. Before you post your game, make sure that you are a part of its development. For example, if you intend to post about your friend's game, have them post it instead. 1 post per month please: Please wait for 1 month before reposting your game. Contact mods if there is an issue with your post being removed immediately. Games requiring a NDA are not allowed: If your game requires an NDA that forbids discussion when being tested, it simply does not meet the requirements for posting here. Horror games require NSFW tag: Flag your post as a NSFW game if it is both sexual or horror related in nature. Put [TRAILER TUESDAY] in title for pay-required and complete game advertisements.: Please put [TRAILER TUESDAY] in headline IF IT IS Tuesday and you are wanting to advertise your pay-to-play games. Only allowed Tuesdays.

About / Public Description original

A branch off of /r/gamedev for game developers to post screenshots of work-in-progress, concept art, and more.

Rules original

About / Public Description original

/r/gamedevelopment is a community for serious discussion about anything related to game development.

Rules original

No self-promotion: Promoting your game without providing any value to other game developers is not allowed. Post-mortems and educational posts are fine. No effortless questions: Questions that can create discussion or help other game devs are fine. Questions that can be answered by doing just a little bit of research aren't No recruitment posts: No recruitment: Use r/gamedevclassifieds or r/INAT instead. No memes: No memes: Use r/justgamedevthings instead Be respectful: Be respectful and civil. No hostility, racism, bigotry, etc... No AI-written posts/projects

About / Public Description original

This subreddit is for designers of any type of game to find people to playtest their creations. It can be anything from a tabletop RPG to an indie...

Rules original

Be civil and respectful: Be kind and considerate to every other member. Treat them how you would treat yourself.

No self promotion

: This subreddit exists to find playtesters. Please do not use it to promote your game or social media. Don't overpost. Post 2 times per week at most.: To ensure that every post is seen, please do not post over twice per week.

#12

r/Steam

About / Public Description original

A subreddit for members of the Steam Community and fans of steam. Discord: discord.gg/steam.

Rules original

Basic Requirements & Quality Standards.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam . Common & Unrelated Content.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam . Support.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam . Bugs & Exploits.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam . Advertising &

Spam

, User-Generated Content, Surveys.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam . Scams, Cheating, Trading.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam . Begging, Charity, Giveaways.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam . Game & Hardware Advice, Asking For Friends.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam . Accusations, Witch Hunts & Harassment, Direct Links & Identifying Information.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam . Steam Subscriber Agreement, Reddiquette.: Our rules are listed here: https://www.reddit.com/r/Steam/wiki/subrules Please read through the rules before you participate in /r/Steam .

About / Public Description original

This subreddit is dedicated to everything related to gaming on Android.

Rules original

No Offensive or Rude Behavior.: Keep discussions civil and respectful toward people of all backgrounds. Do not harass, insult, threaten, or attack other users. Hate speech, discrimination, personal attacks, and excessively abusive behavior are not tolerated. If you are unsure whether something is too hostile or offensive, do not post it. Content Must Be Related to Android Gaming.: This subreddit is for discussing Android games, Android gaming news, Android gaming hardware/accessories, and related topics. General Android discussions or non-Android gaming content are not allowed. For broader discussions, consider communities such as r/Android or r/Gaming . NSFW Content Must Be Properly Marked.: All NSFW (Not Safe For Work) content must be properly tagged and labeled. Unmarked NSFW posts or comments will be removed. Official Game Titles and Google Play Store Links Are Required.: When sharing or suggesting a game, you must include the official game title and Google Play Store link whenever possible. Vague or meme-style titles, third-party download links, mirror sites, referral pages, and other unofficial sources are not allowed. This requirement also applies to [DEV] posts. No Piracy or APK/ROM Distribution.: Promoting or encouraging piracy is not allowed. Do not request, share, or offer links to pirated content, including host websites, ROMs, or APKs, even if they are (or were) originally available for free. This also includes telling others where or how to obtain such content (even by name), or asking users to DM you about it. Violations will result in an immediate ban. Game Recommendation Posts Must Include [REQUEST] and Be Detailed.: All game recommendation posts must start with [REQUEST] in the title, provide a detailed description of what you are looking for, and contain at least three key features, preferences, or requirements so that other users can provide accurate suggestions. Self-Promo Posts Must Start With [DEV] and Follow Self-Promo Guidelines.: Self-promotion is allowed for active r/AndroidGaming members only. DEVs wishing to promote their games must have an account that is at least a month old with 50 community karma and be consistently active in the subreddit in a non-promotional manner. Self-promo content is limited to one post every 30 days and must not exceed 10% of a user’s overall Reddit activity. If you are promoting or discussing your own game, you must include [DEV] at the beginning of the post title for transparency. Blogspam, Surveys, and

Polls

Are Not Allowed.: Content should link directly to the original source whenever possible. Websites that simply rehost, summarize, or copy articles, videos, interviews, or other content without adding meaningful analysis or discussions may be removed as blogspam unless the secondary source provides significant additional information or context. Surveys, questionnaires, and polls are not allowed.

About / Public Description original

The go-to place for all things mobile gaming.

Rules original

Maintain Proper Reddiquette: Submissions that include any of the following may be removed and the offending user may be banned per moderator discretion: racist, sexist, homophobic, transphobic, vulgar language and any other forms of hate speech. Keep Content Relevant to Mobile Gaming: Submissions that include of the following may be removed and the offending user may be banned per moderator discretion: political or religious beliefs of anyone, regardless of whether the person is relevant to Mobile Gaming or not. Promote Moderately: Created content must be posted without requests to like, comment, subscribe, or donate. Multiple violations will result in a temporary ban and subsequent breaking of this rule can result in permanent ban. Maintain High Quality Content: Every post should strive to provide a space for meaningful discussion. Keep your titles descriptive and provide context. Do not use all caps/clickbait/low effort titles. An example of a good descriptive title will be self-explanatory on its own. Game Developer Rules: Game Developers wishing to promote their games must attain a Game Developer user flair by applying in this post before submitting a post. Content Creator Rules: The audience for r/MobileGaming are general mobile gamers. As such we do not allow general gameplay of any mobile games unless the intention is to provide a review or critique of the mobile game. Note: content created by game developers are not in the scope of this rule. For game developers, please refer to rule #5.

About / Public Description original

Discord is a voice, video, and text communication service used by over a hundred million people to hang out and talk with their friends and...

Rules original

Full List of Rules: This rule list is a summary of consistent ones that pop up, so please check out the full rules list here . Personal Attacks: Comments and posts that are intended to attack or insult other users are not allowed. It's okay to disagree with someone, but using ad hominem attacks instead of having an actual discussion is not acceptable. If someone attacks you personally, please don't retaliate by returning insults or personal attacks. Instead, report it to the moderators so that they can take appropriate action. Discrimination: Attacks based on gender, sexual orientation, disability, race, nationality, ancestry, or religion are prohibited. Civil discussion is permitted, but using these traits as weapons is not. Witch-Hunting: Spreading a negative campaign against a particular group of people or a specific individual by sharing their information with others is not allowed. This includes raiding servers/users. In addition, this rule also requires that all usernames and display names are blurred out regardless of intent. This is to protect the privacy of the user in question, as we cannot verify if the usernames and display names are completely different. Calls to Action: Any attempts to rally the community for a particular purpose, such as voting for a poll, promoting a boycott, seeking funding or support for a cause, or advertising a petition, will be removed as it is considered a "call to action". This also includes requests to find certain people. However, please note that polls or contests created specifically for the subreddit are allowed, provided that you have been given approval through modmail beforehand. Low-effort Submissions: Moderators may remove content that is deemed as low effort. This includes but is not limited to: Quality, memes, rants, screenshots lacking info/context, vague titles, & irrelevant topics Full description Recently Posted Topics: Reposted topics are not allowed. Threads that focus on topics that have been discussed at high frequency, cover information from the same angle, or are covered in our FAQ pages may be removed. Please use the Reddit search bar , check /new, or the front page as this is a topic that has been largely posted/discussed recently. Account Support: This subreddit is not the appropriate place to post account-related issues/requests/complaints. If you are having an issue with Discord's product or need to contact them for any reason, please search their support knowledge base for answers or send a ticket to Discord’s support team . If you've already sent a ticket, please be patient and wait for an answer. The support team often has a slow response time. Advertising/Self-Promotion/Asking for invites: No advertising/self-promoting servers, selling/buying accounts, trading, or nitro begging. Server self-promotion will result in an immediate perm ban. Asking for or providing invites to non-official servers is not allowed. Consider looking in the sidebar of subreddits you enjoy, reading the bios of your favorite content creators, or utilizing Server Discovery to find communities! Advertising personal bots/projects is allowed if it does not make up a notable portion of your post history. Client Modifications: Client modifications such as Better Discord and BeautifulDiscord are not supported and are considered a violation of Discord's Terms of Service. Therefore, we do not discuss these matters on the subreddit. Installing any third-party software that modifies the Discord client can create vulnerabilities that may expose you to malicious code or result in the loss of your account. It is highly recommended to avoid using such software to ensure the security of your Discord account. Third-Party Bot Support: If you are having trouble with a third-party bot, we recommend you contact their support team. Try searching the bots name on Google as most bots have a support website or server. Some of the more popular ones are Dyno , Mee6 , YAGPDB , & Carl-bot Safe For Work Content Only: Excessively violent or sexual content, including but not limited to death threats, explicit content, gore, or content that sexualizes or harasses other users is not allowed. However, discussing NSFW (Not Safe For Work) content is allowed as long as it is tagged appropriately and is relevant to the discussion. Bug Reporting Or Feature Requests: Bug reports should be shared directly with Discord. You can use the Bug Megathread pinned to the front page or submit a bug report Learn about bugs here for instructions! While feature requests and feedback inspire awesome discussions on the subreddit, we encourage sharing them with Discord directly via a Discord Feedback submission.

About / Public Description original

We are a group of people that develop games or wish to develop games by ourselves or with a small community. We are here to help each other grow...

Rules original

Must relate to indie game development: Posts containing questions, requests for feedback, game progress, and other game dev related posts are allowed. No Self Promotion (read desc. for expections): No self-promotion of any type. This includes social media such as Twitch, Youtube, Twitter, etc. Also, no promotion of finished games. Exceptions: You may promote tutorial or informational content. On progress posts, you may include ONE link in the comments so people can keep up with your journey. Be civil and respectful: Pretty simple, treat others like you would treat yourself.

About / Public Description original

🎮 Welcome! A community where indie developers and players connect around upcoming games. Developers: Share your game, promote store pages, ask...

Rules original

About / Public Description original

Share your game industry-related services or available positions. Ensure your posts are safe for work (SFW) to provide a worry-free browsing...

Rules original

Use the appropriate FLAIR!: [PAID] You are offering work. [FOR HIRE] You are looking for work. [DISCUSSION | QUESTION] Initiating a conversation or inquiry about hiring or job-seeking. [GAME JAM] Is the subject tied to a game jam event? [PORTFOLIO] Not actively job hunting, but keen on presenting your portfolio/details? Do not use copyright material: Avoid employing copyrighted content in your advertisements to promote your services. This includes AI-generated artwork, which also falls under this restriction. This is not the place to sell your asset(s) / promote your game.: This community is for team formation, job connections/searching, and hiring only. No personal art commissions allowed.: Looking to do personal art commissions, D&D character art, or character art for a persons video game character/ fan art is not video game development related. This is a PAID job board, no REVSHARE/HOBBY projects. No offering FREE services.

About / Public Description original

At /r/Kickstarter we aim to promote a healthy space for project creators and backers to talk. Please check out our self-promotion sticky before...

Rules original

Kickstarter advertising posts are limited to Fridays only.: You are allowed to share direct links to campaigns only on Fridays. Sock Puppet Accounts: Accounts created for the sole purpose of promoting Kickstarter and not engaging in the community will be banned Nude & NSFW campaigns must be flaired correctly: Please use the NFSW flair & spoiler when posting applicable content. No Flaming, Trolling or

Spam

: You are allowed to disagree with each other and the moderators but please refrain from slinging mud at each other. Reddit Rules: Make sure your post adheres with Reddit Rules

#20

r/founder

About / Public Description original

The founder community on Reddit. Reddit gives you the best of the internet in one place.

Rules original

About / Public Description original

Share popular threads and discussions around influencer marketing. Learn how to work with popular social media creators and bloggers to promote...

Rules original

About / Public Description original

Welcome! This is a space for everything community management, built for community managers focused on running and maintaining healthy...

Rules original

Be Kind: Do not engage in personal attacks, even in retribution . Instead of lashing back, report them and move on. No Web3-related Posts.: No posts about NFT-related or crypto-related jobs or community advertisements. No Politics: There are other subreddits for that, this is not one of them.

No Spam

: This is a place for Community Managers to spend time and discuss the industry or just discuss among themselves. It's not a place to market. It's fine to mention products, but it is not okay to advertise or try to profit from the members here. You will be banned if you do. Hiring Posts Must Have a Salary Range: Any posts looking to hire people for community work MUST contain a salary range. Hiring posts for unpaid positions are NOT permitted. Touchy Subjects, Appeals: In the cases where the mods have a problem with your conduct and there's no specific rule, moderator decisions stand. For disputes please Message the Moderators . Public appeals will result in an automatic ban. English Only: All posts and comments must be in English. This rule ensures that the subreddit remains accessible and understandable to the majority of the community members, as well the moderators. Any post or comment made in a language other than English will be removed.

About / Public Description original

Feeling generous? Have an unclaimed Steam key? Want to reap that glorious karma from gluttonous gamers? r/steam_giveaway is the place for you!...

Rules original

Do not post Steam keys when giving them away: Posting Steam keys (even partial keys) can cause issues to those entering them into their account after they have already been claimed. Also, bots will instantly get the codes and use them. When giving away keys, PM them to the winner Bots and using multiple accounts is not allowed: Entering a giveaway using multiple accounts, fake accounts, or bots is barred. Having a single account for entering giveaways as an alternative to your private account is fine. Do not enter giveaways more than once: Unless allowed by the giver, do not enter a contest more than once. Do not delete or edit your comments: Unless the giver or a moderator allows it, submitting and editing a comment in a giveaway is forbidden. Deleting comments is always forbidden. Posts must be giveaways or use the [Meta] tag: Submitting a post that does not involve giving away a steam key or gift is not permitted. If you wish to discuss something related to the subreddit itself then please utilize the stickied [meta] posts provided or send the moderators a modmail if it is urgent or private. Giveaways must not utilize 3rd party websites: Announcing a giveaway which is not Reddit exclusive and requires takers to visit an outside website is not allowed. Use the Open and Closed tags on posts: Giveaways must be properly flaired / tagged as either 'Open' - meaning they are still running and have currently winnable gifts - or 'Closed' - which have ended and are no longer enterable. If you are uncertain how to flair your post please follow this simple guide and remember to click “Save” after selecting the flair. No illegitimate giveaways or scams: Announcing a giveaway which scams takers or intentionally does not provide promised gifts is forbidden. Do not ask for upvotes/downvotes: Do not require or ask for upvotes/downvotes. This applies to giveaway posts as well as entry comments. Karma farmers aren't welcome to this sub. You must use any Steam key won - do not trade it or give it away: To state the obvious, you must want the game(s) that you enter contests for. Trading games won or giving them away in this or another sub will result in a perma-ban. Crossposting is not allowed: All giveaways on steam_giveaway must be exclusive to entrants on that giveaway post. Giveaways may not consider entrants on any other subreddit or website.

About / Public Description original

r/SteamKeysFreeGiveaway is for giving away Steam keys and sharing free game promotions from all over the internet. Giveaways for keys from other...

Rules original

Don't post entire keys: Please do not enter your full keys as bots will take them immediately. It is recommended to choose winners by a comment (whether randomly or by a specific requirement in the comment, then PMing them), by using a raffle such as https://www.redditraffler.com , or by sharing the key with https://keyshare.link . If you want to post a key, do it in the following format or in a similar way: abc?e-!ghij-klm+o ?= Number between 0-50 != Letter from the alphabet += First letter of an animal that meows No posts or comments requesting games: This sub is for giveaways only. No game requests or begging for people to buy you a game. You can visit r/GiftofGames for game requests. Requirements for commenting on posts and posting: To discourage bots and throwaway accounts, you must have an account age of at least 30 days and 100+ comment karma in order to comment. Giveaway games are for personal redemption and not to be traded. You must commit to gifting the games you make a post about, fake posts are not allowed. No karma farming. No game trade posts.

No self promotion

posts. No “join my discord posts”. If any of the rules mentioned above are broken, you will be banned.

About / Public Description original

A place to share indie games, including yours!.

Rules original

About / Public Description original

YouTube, Twitch & other Creators seeking to solicit the services of Graphic Artists, Editors, Musicians, Marketers, Developers and more! Paid and...

Rules original

No Collabs: Creator Services is not a place where Collaboration Requests are allowed. Please use r/NewTubers or the NewTubers Discord. No Channel Promotion: Creator Services is not for promoting your channel or seeking feedback. For Feedback, please visit r/YouTubers or the NewTubers Discord. Incorrectly

Flair

ed: You must correctly flair your offers. You must not attempt to deceive others by incorrectly flairing your offer. Posting Etiquette: When posting on /r/CreatorServices , do not use clickbait or underhanded tactics so that your post/comment is more visible. This includes, but is not limited to, posting in all caps, making fun of or insulting other offers, etc. The Modteam reserves the right to remove any post that does not fit in the spirit of /r/CreatorServices . In this case, the Modteam will notify you explaining why your post was removed, and how it can be rectified so that you may re-post in compliance with the rules.

About / Public Description original

/r/SteamSupport is a community of Steam users just like you trying to support each other with Steam-related issues. Feel free to post here if you...

Rules original

Rule 1: Post Quality: Rule exceeds max character length, see full /r/SteamSupport rules here: https://www.reddit.com/r/steamsupport/wiki/subrules

Rule 2: Stay On Topic: Rule exceeds max character length, see full /r/SteamSupport rules here: https://www.reddit.com/r/steamsupport/wiki/subrules

Rule 3:

No Spam

, Advertising or Direct Links: Rule exceeds max character length, see full /r/SteamSupport rules here: https://www.reddit.com/r/steamsupport/wiki/subrules

Rule 4: No Piracy, Cheats or Grey-markets: Rule exceeds max character length, see full /r/SteamSupport rules here: https://www.reddit.com/r/steamsupport/wiki/subrules

Rule 5: No Personal Information: Rule exceeds max character length, see full /r/SteamSupport rules here: https://www.reddit.com/r/steamsupport/wiki/subrules

Rule 6: Civility, Steam SSA, Reddiquette: Rule exceeds max character length, see full /r/SteamSupport rules here: https://www.reddit.com/r/steamsupport/wiki/subrules

Rule 7: Hijacked Account and Account Login Issues: Rule exceeds max character length, see full /r/SteamSupport rules here: https://www.reddit.com/r/steamsupport/wiki/subrules

Rule 8: Account & Game Bans: Rule exceeds max character length, see full /r/SteamSupport rules here: https://www.reddit.com/r/steamsupport/wiki/subrules

About / Public Description original

A place to view the most humorous or informative user reviews posted on Steam.

Rules original

Don’t be a dick. Don’t advertise your game.: No self advertising. If you're a developer that is selling a game on steam, do not push your game. If any of the mods find that one game is "pushed" more than it should be, a mod will either limit the reviews posted or ban the game itself. Every game should be equal.

Flair

the game name on your post (or add it to the title or in a comment).: Whether your post is supposed to be helpful or funny, it might make somebody wish to try a game out. Make it easier for them. *Since Reddit Mobile seems to be broken for

Flair

, at least add the game name somewhere so a Mod can flair it for you. * Censor Steam usernames! Or don’t… I mean, it’s up to you. No low effort reviews.: Reviews where players have a lot of hours and say something along the lines of "It's ok" are not allowed. e.g. https://imgur.com/a/gdaUBqO

About / Public Description original

A new sub for designers seeking playtesters and testers seeking games to playtest.

Rules original

#30

r/LiveOps

About / Public Description original

A place to discuss and learn about LiveOps best practices. If you know of a place that already exists, let me know.

Rules original

How to use this list

Start with the Top 5. Use r/gamedev for studio and industry language, r/IndieDev and r/IndieGaming for visual and player-facing feedback, and r/gameDevMarketing plus r/gamemarketing for wishlist and launch-growth postmortems.

Do not treat every high-score community as a posting destination. r/Steam, r/discordapp, giveaway subreddits, and many large developer communities are better for monitoring than promotion.

Use RedditFind to rerun discovery for your own genre, platform, launch stage, campaign, audience, or studio constraint. A mobile publisher, PC indie studio, Discord community lead, and user research team should not share the same subreddit mix.

FAQ

What are the best subreddits for game companies in 2026?

Start with r/gamedev, r/IndieDev, r/IndieGaming, r/gameDevMarketing, and r/gamemarketing. They cover game development, indie showcases, player-facing feedback, Steam wishlist tactics, and launch marketing postmortems.

Can game companies promote directly in these subreddits?

Usually not. Many valuable game communities restrict self-promotion, showcases, surveys, link drops, or ads. Treat the best communities as research and contribution spaces first.

Which communities help with Steam wishlists and launch marketing?

Use r/gameDevMarketing and r/gamemarketing for wishlist curves, demos, Next Fest, creator outreach, trailers, and launch postmortems. r/IndieGameWishlist can supplement the research, but it has a more promotional tone.

Which subreddits are best for playtesting?

Use r/playmygame for free playable games and demo feedback, and r/playtesters for targeted tester recruitment. Provide a playable link, platform, session length, feedback questions, and developer identity.

How does RedditFind help game companies?

RedditFind discovers relevant communities from a prompt, ranks them by fit and activity, groups them by operating goal, extracts representative posts, and helps review official rules before your team participates.